Gloomhaven
Rules that are easy to miss
Difficulty level
The formula is: Avg party level divided by two, rounded up
Long rests
The healing effect from long rests can cure wound/poison
AOE
Getting an extra target does not allow you to apply the AOE effect again, it just lets you hit a single other monster within range with the attack, but they must be outside the area of the first attack
You can use the mirror image of the described area
Movement
You can move 0 hexes
Monster movement
Monsters will prioritise avoiding traps/hazardous terrain over attacking an enemy unless it is the only way they can eventually reach an enemy (given infinite movement ability)
Considering the above point, this makes trap laying abilities useful because they can force enemies to take long routes
Terrain
Hazardous terrain deals
(2 + L)/2
damage when moved onto, but does not deal any more damage while standing on itMonsters treat hazardous terrain the same as traps
Element infusion
If your ability causes an elemental infusion then it cannot be skipped
However, you can skip consuming an elemental infusion if you want
Monsters consume an element as a group. i.e. it doesn't only affect the first monster to consume it.
Retaliate
Only applies if the monster being attacked survives
Retaliate is not an attack, so is not blocked by shield
Persistent bonus
Items with slots that give EXP only grant that EXP when the token moves off of the slot
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