Gloomhaven

Rules that are easy to miss

Difficulty level

The formula is: Avg party level divided by two, rounded up

Long rests

  • The healing effect from long rests can cure wound/poison

AOE

  • Getting an extra target does not allow you to apply the AOE effect again, it just lets you hit a single other monster within range with the attack, but they must be outside the area of the first attack

  • You can use the mirror image of the described area

Movement

  • You can move 0 hexes

Monster movement

  • Monsters will prioritise avoiding traps/hazardous terrain over attacking an enemy unless it is the only way they can eventually reach an enemy (given infinite movement ability)

  • Considering the above point, this makes trap laying abilities useful because they can force enemies to take long routes

Terrain

  • Hazardous terrain deals (2 + L)/2 damage when moved onto, but does not deal any more damage while standing on it

  • Monsters treat hazardous terrain the same as traps

Element infusion

  • If your ability causes an elemental infusion then it cannot be skipped

  • However, you can skip consuming an elemental infusion if you want

  • Monsters consume an element as a group. i.e. it doesn't only affect the first monster to consume it.

Retaliate

  • Only applies if the monster being attacked survives

  • Retaliate is not an attack, so is not blocked by shield

Persistent bonus

  • Items with slots that give EXP only grant that EXP when the token moves off of the slot

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